Can someone help me out?

Can someone please make me a script so that the items below can be bought by TEAM_METH for darkrp ?


Try using google for a change

AddCustomShipment("<Name of the shipment(no spaces)>",
   "<the model that the shipment spawns(should be the world model...)>",
   "<the classname of the weapon>",
   <the price of one shipment>,
   <how many guns there are in one shipment>,
   <OPTIONAL: true/false sold seperately>,
   <OPTIONAL: price when sold seperately>,
   <true/false OPTIONAL: /buy only = true>,
   OPTIONAL which classes can buy the shipment,
   OPTIONAL: the model of the shipment)


AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN})

DarkRP.createShipment("Example shipment", {
	model = "models/weapons/w_pist_fiveseven.mdl", -- The model of the item that hovers above the shipment
	entity = "weapon_fiveseven2", -- the entity that comes out of the shipment
	price = 100, -- the price of one shipment
	amount = 10, -- how many of the item go in one purchased shipment
	separate = true, -- whether the item is sold separately (usually used for guns)
	pricesep = 100, -- the price of a separately sold item
	noship = false, -- whether this item has a shipment
	allowed = {TEAM_GUN, TEAM_MEDIC}, -- OPTIONAL, which teams are allowed to buy this shipment/separate gun
	shipmodel = "models/items/item_item_crate.mdl", -- OPTIONAL, the model of the shipment (this crate is the default)
	customCheck = function(ply) return ply:Frags() < 10 end, -- OPTIONAL, extra conditions before people can purchase the shipment or separate item
        CustomCheckFailMsg = function(ply, shipment) return ply:Frags() >= 10 and "You killed too many people" end, -- Can be a simple string as well
	weight = 15, -- OPTIONAL, the weight of the shipment. The default is the weight of the shipment 
        spareammo = 10, -- OPTIONAL, Add ammo to the default amount of ammo for every weapon
        clip1 = 10, -- OPTIONAL, The amount of bullets in the primary clip by default
        clip2 = 10, -- OPTIONAL, The amount of bullets in the secondary clip by default
        buttonColor = Color(255, 255, 255, 255), -- Optional: The color of the button in the F4 menu,
        label = "Super pistol", -- Optional: the text on the button in the F4 menu
        category = "Other", -- The name of the category it is in. Note: the category must be created!
        sortOrder = 100, -- The position of this thing in its category. Lower number means higher up.
	-- Advanced, optional
	shipmentClass = "spawned_shipment", -- The classname of the shipment entity. Use this if you have made a different shipment entity
	onBought = function(ply, shipment, ent) end, -- function that is called when the shipment is bought
	getPrice = function(ply, price) return ply:GetNWString("usergroup") == "donator" and price * 0.9 or price end, -- function to decide what the price is based on the player
	spawn = function(shipment_ent, shipment_data) print("Spawn custom entity and place it") end, -- Function to override how the shipment spawns the weapon when used.

You truely are an idiot… The code from the wiki will work just aswell as the code you posted

(User was banned for this post ("flaming" - Orkel))

AddCustomShipment is deprecated.

Hang on, EML “Enhanced Meth Lab” all ready has that code in it. Unless you leaked it then I don’t know…

stop trying

(User was banned for this post ("Not helpful + other shitposts" - Craptasket))

(User was banned for this post ("Not helpful + other shitposts" - Craptasket))

I believe these are entities.
Try looking at this