Can someone help me out?

Can someone please make me a script so that the items below can be bought by TEAM_METH for darkrp ?

eml_water
eml_sulfur
eml_stove
eml_spot
eml_pot
eml_macid
eml_jar
eml_iodine
eml_gas

Try using google for a change
http://wiki.darkrp.com/index.php/DarkRP:Shipments



AddCustomShipment("<Name of the shipment(no spaces)>",
   "<the model that the shipment spawns(should be the world model...)>",
   "<the classname of the weapon>",
   <the price of one shipment>,
   <how many guns there are in one shipment>,
   <OPTIONAL: true/false sold seperately>,
   <OPTIONAL: price when sold seperately>,
   <true/false OPTIONAL: /buy only = true>,
   OPTIONAL which classes can buy the shipment,
   OPTIONAL: the model of the shipment)

Example

AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN})






DarkRP.createShipment("Example shipment", {
	model = "models/weapons/w_pist_fiveseven.mdl", -- The model of the item that hovers above the shipment
	entity = "weapon_fiveseven2", -- the entity that comes out of the shipment
	price = 100, -- the price of one shipment
	amount = 10, -- how many of the item go in one purchased shipment
	separate = true, -- whether the item is sold separately (usually used for guns)
	pricesep = 100, -- the price of a separately sold item
	noship = false, -- whether this item has a shipment
	allowed = {TEAM_GUN, TEAM_MEDIC}, -- OPTIONAL, which teams are allowed to buy this shipment/separate gun
	shipmodel = "models/items/item_item_crate.mdl", -- OPTIONAL, the model of the shipment (this crate is the default)
	customCheck = function(ply) return ply:Frags() < 10 end, -- OPTIONAL, extra conditions before people can purchase the shipment or separate item
        CustomCheckFailMsg = function(ply, shipment) return ply:Frags() >= 10 and "You killed too many people" end, -- Can be a simple string as well
	weight = 15, -- OPTIONAL, the weight of the shipment. The default is the weight of the shipment 
        spareammo = 10, -- OPTIONAL, Add ammo to the default amount of ammo for every weapon
        clip1 = 10, -- OPTIONAL, The amount of bullets in the primary clip by default
        clip2 = 10, -- OPTIONAL, The amount of bullets in the secondary clip by default
        buttonColor = Color(255, 255, 255, 255), -- Optional: The color of the button in the F4 menu,
        label = "Super pistol", -- Optional: the text on the button in the F4 menu
        category = "Other", -- The name of the category it is in. Note: the category must be created!
        sortOrder = 100, -- The position of this thing in its category. Lower number means higher up.
 
	-- Advanced, optional
	shipmentClass = "spawned_shipment", -- The classname of the shipment entity. Use this if you have made a different shipment entity
	onBought = function(ply, shipment, ent) end, -- function that is called when the shipment is bought
	getPrice = function(ply, price) return ply:GetNWString("usergroup") == "donator" and price * 0.9 or price end, -- function to decide what the price is based on the player
	spawn = function(shipment_ent, shipment_data) print("Spawn custom entity and place it") end, -- Function to override how the shipment spawns the weapon when used.
})


You truely are an idiot… The code from the wiki will work just aswell as the code you posted


(User was banned for this post ("flaming" - Orkel))

AddCustomShipment is deprecated.

Hang on, EML “Enhanced Meth Lab” all ready has that code in it. Unless you leaked it then I don’t know…

stop trying


(User was banned for this post ("Not helpful + other shitposts" - Craptasket))


(User was banned for this post ("Not helpful + other shitposts" - Craptasket))

I believe these are entities.
Try looking at this http://wiki.darkrp.com/index.php/DarkRP:CustomEntityFields