Can someone help me with the vmt for this crash bandicoot model?

I’m making a crash ragdoll for gmod, and so far I have this for the vmt:

LightmappedGeneric
{
“$basetexture” “materials/crash/crash”
“$surfaceprop” “flesh”
}

I know for a fact that it’s wrong, could someone tell me what I need to add and delete?

LightmappedGeneric should be VertexlitGeneric