Hello Facepunch, I recently created a model for a weapon called the Grand Destruction Assault sniper, and I wanted to rig it to be held in-game as a SWEP. However, this seemed to be harder than just setting an origin. So can anyone mind rigging this model to be held in-game?
All I need is for the SMD (and/or QC, whether or not it is needed) plus the required armature needed for the bonemerge to work correctly. Basically all I need is for the model to attach to the hand of a standard character model, which should be ValveBiped.Bip01_R_Hand. I tried adding a bone to the armature with this name, but the gun still gets attached to the crotch.
The SMDs and QC for the rifle is here.
Here’s a picture of the actual gun so far. The texture atm is different, though.
Here’s the NEW texture (among a few of my other non-working weapons):