Can source sdk do black and white?

An example: I dont want color in my map, just black in white like you would see in an old photo.

Can source sdk do this?

env_screenoverlay with debug/yuv as the texture.
Reference: http://developer.valvesoftware.com/wiki/Env_screenoverlay
And next time post in the Sticky

Colour correction can do this to an extent, however the above method is superior.

sry this is off-topic, but…
laptopman, please tell me where your avatar is from. i die laughing every time i see it, i’m like WTF lol

I was waiting for someone to ask that :smiley:

Watch the whole thing, even though its at the end.
Good song btw.

“mat_yuv 1” linked through an entity that triggers on map start.

Logic_auto

I’m not stupid…

Fucking Epic, always loved Hot Chip…
Great video.

Didn’t say you were, I was just doing that for OP. :buddy:

The “mat_yuv 1” also needs to be run through a point_clientcommand.

[editline]05:22PM[/editline]

Infact, this second mashed up explanation isn’t terribly helpful, so I’m going to rewrite what everyones said to make better sense.

Use a point_clientcommand (http://developer.valvesoftware.com/wiki/Point_clientcommand) to run the console command “mat_yuv 1” (http://developer.valvesoftware.com/wiki/Console_Command_List/M) and trigger it using a logic_auto (http://developer.valvesoftware.com/wiki/Logic_auto)