Can you help for fixing model texture bug?

The model isn’t my model I decompiled it but it have got texture bug when I compiled it (but in 3ds max it haven’t got that texture bug you can see that picture in link).Here is the model files and pictures of what I said of bugs https://rapidshare.com/files/4280515273/Old%20Nick.7z and orginal model here http://catbountry.tumblr.com/post/24940543881/impromptu-model-upload .Can you help me for that?

http://img26.imageshack.us/img26/3259/normalmodel.jpg

http://img542.imageshack.us/img542/9895/in3dsmaxsmdiesimported.jpg

http://img17.imageshack.us/img17/3816/texturebug.jpg

and qc :


// $cd "D:\Yerel Disk\Yeni klasör\Yeni klasör (2)\Old Nick"
$modelname "player/AUS_Xmas_Boss.mdl"
$model "AUS_Xmas_Boss" "oldnick_head.smd" {
     flexfile "mdldecompiler_expressions.vta" {
          flexpair "top_eyelid" 1.0 frame 1
          flexpair "bottom_eyelid" 1.0 frame 2
          flexpair "eyebrowRaise" 1.0 frame 3
          flexpair "eyebrowAngry" 1.0 frame 4
          flexpair "outerEyebrowRaise" 1.0 frame 5
          flexpair "cheekRaise" 1.0 frame 6
          flexpair "cheekInflate" 1.0 frame 7
          flexpair "cheekHollow" 1.0 frame 8
          flex "openJaw" frame 9
          flexpair "upperLip" 1.0 frame 10
          flexpair "lowerLip" 1.0 frame 11
          flexpair "pucker" 1.0 frame 12
          flex "jawClench" frame 13
          flex "jawStretch" frame 14
          flexpair "smile" 1.0 frame 15
          flexpair "frown" 1.0 frame 16
          flex "nostrilFlare" frame 17
     }
     eyeball righteye bip_head -1.392 87.416 -0.860 eyeball_r 1.200  3.000 eyeball_l 0.600
     eyeball lefteye bip_head 1.392 87.416 -0.860 eyeball_l 1.200  -3.000 eyeball_l 0.600
     // If you uncomment the following lines the eyes will be closed
     // I'm including it anyway in case anyone wants to experiment
     // eyelid  upper_right "mdldecompiler_expressions.vta" lowerer 21 -1.000000 neutral 21 0.000000 raiser 21 1.000000 split 0.1 eyeball righteye
     // eyelid  lower_right "mdldecompiler_expressions.vta" lowerer 21 -1.000000 neutral 21 0.000000 raiser 21 1.000000  split 0.1 eyeball righteye
     // If you uncomment the following lines the eyes will be closed
     // I'm including it anyway in case anyone wants to experiment
     // eyelid  upper_left "mdldecompiler_expressions.vta" lowerer 21 -1.000000 neutral 21 0.000000 raiser 21 1.000000 split -0.1 eyeball lefteye
     // eyelid  lower_left "mdldecompiler_expressions.vta" lowerer 21 -1.000000 neutral 21 0.000000 raiser 21 1.000000  split -0.1 eyeball lefteye
     flexcontroller eye top_eyelidR "range" 0.000 1.000
     flexcontroller eye top_eyelidL "range" 0.000 1.000
     flexcontroller eye bottom_eyelidR "range" 0.000 1.000
     flexcontroller eye bottom_eyelidL "range" 0.000 1.000
     flexcontroller eyebrow eyebrowRaiseR "range" 0.000 1.000
     flexcontroller eyebrow eyebrowRaiseL "range" 0.000 1.000
     flexcontroller eyebrow eyebrowAngryR "range" 0.000 1.000
     flexcontroller eyebrow eyebrowAngryL "range" 0.000 1.000
     flexcontroller eyebrow outerEyebrowRaiseR "range" 0.000 1.000
     flexcontroller eyebrow outerEyebrowRaiseL "range" 0.000 1.000
     flexcontroller cheekRaise cheekRaiseR "range" 0.000 1.000
     flexcontroller cheekRaise cheekRaiseL "range" 0.000 1.000
     flexcontroller nostrilFlare nostrilFlare "range" 0.000 1.000
     flexcontroller cheekHollow cheekHollowR "range" 0.000 1.000
     flexcontroller cheekHollow cheekHollowL "range" 0.000 1.000
     flexcontroller cheekInflate cheekInflateR "range" 0.000 1.000
     flexcontroller cheekInflate cheekInflateL "range" 0.000 1.000
     flexcontroller openJaw openJaw "range" 0.000 1.000
     flexcontroller jawClench jawClench "range" 0.000 1.000
     flexcontroller jawStretch jawStretch "range" 0.000 1.000
     flexcontroller upperLip upperLipR "range" 0.000 1.000
     flexcontroller upperLip upperLipL "range" 0.000 1.000
     flexcontroller lowerLip lowerLipR "range" 0.000 1.000
     flexcontroller lowerLip lowerLipL "range" 0.000 1.000
     flexcontroller smile smileR "range" 0.000 1.000
     flexcontroller smile smileL "range" 0.000 1.000
     flexcontroller frown frownR "range" 0.000 1.000
     flexcontroller frown frownL "range" 0.000 1.000
     flexcontroller pucker puckerR "range" 0.000 1.000
     flexcontroller pucker puckerL "range" 0.000 1.000
     flexcontroller eyes eyes_updown "range" -45.000 45.000
     flexcontroller eyes eyes_rightleft "range" -45.000 45.000
//     flexcontroller dummykey dummykey "range" 0.000 1.000
    %top_eyelidR =  top_eyelidR
    %top_eyelidL =  top_eyelidL
    %bottom_eyelidR =  bottom_eyelidR
    %bottom_eyelidL =  bottom_eyelidL
    %eyebrowRaiseR =  eyebrowRaiseR
    %eyebrowRaiseL =  eyebrowRaiseL
    %eyebrowAngryR =  eyebrowAngryR
    %eyebrowAngryL =  eyebrowAngryL
    %outerEyebrowRaiseR =  outerEyebrowRaiseR
    %outerEyebrowRaiseL =  outerEyebrowRaiseL
    %nostrilFlare =  nostrilFlare
    %cheekRaiseR =  cheekRaiseR
    %cheekRaiseL =  cheekRaiseL
    %cheekHollowR =  cheekHollowR
    %cheekHollowL =  cheekHollowL
    %cheekInflateR =  cheekInflateR
    %cheekInflateL =  cheekInflateL
    %openJaw =  openJaw
    %jawClench =  jawClench
    %jawStretch =  jawStretch
    %upperLipR =  upperLipR
    %upperLipL =  upperLipL
    %lowerLipR =  lowerLipR
    %lowerLipL =  lowerLipL
    %smileR =  smileR
    %smileL =  smileL
    %frownR =  frownR
    %frownL =  frownL
    %puckerR =  puckerR
    %puckerL =  puckerL
 //   %dummykey =  dummykey
}
$model "body" "oldnick_body.smd"
$model "skull" "oldnick_skull.smd"
$model "skull" "UnknownModelName.smd"
$model "cape" "oldnick_shawl.smd"
$model "cape" "UnknownModelName.smd"
$poseparameter body_pitch -45.00 45.00 360.00
$poseparameter body_yaw -45.00 45.00 360.00
$cdmaterials "models\player\oldnick\"
// $cdmaterials ""
/* $hboxset "OldNick"
$hbox 1 "bip_head" -6.000  -10.500  -7.550  6.000  3.500  5.450
$hbox 0 "bip_pelvis" -9.000  -1.000  -5.000  9.000  9.000  6.000
$hbox 3 "bip_spine_0" -9.500  -1.500  -7.500  9.500  5.500  7.500
$hbox 3 "bip_spine_1" -9.000  -2.000  -8.500  9.000  4.000  5.500
$hbox 2 "bip_spine_2" -9.000  -3.000  -8.000  9.000  3.000  6.000
$hbox 2 "bip_spine_3" -9.000  -2.000  -6.000  9.000  3.000  4.000
$hbox 4 "bip_upperArm_L" 0.000  -3.250  -2.500  12.000  3.750  2.500
$hbox 4 "bip_lowerArm_L" 0.000  -3.500  -3.000  14.000  2.500  2.000
$hbox 4 "bip_hand_L" -3.500  -9.500  -3.500  1.000  -0.500  2.500
$hbox 5 "bip_upperArm_R" 0.000  -3.750  -2.500  12.000  3.250  2.500
$hbox 5 "bip_lowerArm_R" 0.000  -2.500  -3.000  14.000  3.500  2.000
$hbox 5 "bip_hand_R" -1.000  0.500  -2.500  3.500  9.500  3.500
$hbox 6 "bip_hip_L" 1.500  -3.500  -4.500  18.500  3.500  2.500
$hbox 6 "bip_knee_L" 0.000  -2.000  -5.000  18.000  3.000  2.000
$hbox 6 "bip_foot_L" -1.500  -11.000  -3.750  3.500  3.000  2.250
$hbox 7 "bip_hip_R" 1.500  -3.500  -4.500  18.500  3.500  2.500
$hbox 7 "bip_knee_R" 0.000  -2.000  -3.000  18.000  5.000  2.000
$hbox 7 "bip_foot_R" -3.500  -3.000  -2.250  1.500  11.000  3.750 */
// Model uses material "eyeball_l.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "oldnick_head.vmt"
// Model uses material "oldnick.vmt"
$attachment "eyes" "bip_head" -0.00 -4.21 -2.87 rotate 82.72 -90.00 -0.00
$attachment "righteye" "bip_head" -1.39 -4.21 -2.87 rotate 82.72 -90.00 -0.00
$attachment "lefteye" "bip_head" 1.39 -4.21 -2.87 rotate 82.72 -90.00 -0.00
$attachment "partyhat" "bip_head" -1.00 -9.80 1.30 rotate 87.00 -96.00 0.00
$attachment "head" "bip_head" 0.00 -11.29 1.30 rotate 83.77 -90.00 0.00
$attachment "flag" "bip_spine_2" 0.03 0.12 10.38 rotate -1.01 3.20 1.50
$includemodel "player/sniper_animations.mdl"
$surfaceprop "flesh"
$eyeposition -87.416 0.000 0.000
$illumposition -0.000 -3.193 43.065
$sequence ref "ref" fps 30.00
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand bip_hand_R knee  0.000 0.000 0.000
$ikchain lhand bip_hand_L knee  0.000 0.000 0.000
$ikchain rfoot bip_foot_R knee  0.000 0.000 0.000
$ikchain lfoot bip_foot_L knee  0.000 0.000 0.000
$collisionjoints "phymodel.smd" {

	$mass 90.0
	$inertia 10.00
	$damping 0.01
	$rotdamping 1.50
	$rootbone "bip_pelvis"
	$jointdamping "bip_pelvis" 0.00
	$jointrotdamping "bip_pelvis" 0.00

	$jointconstrain "bip_hip_l" x limit -40.00 40.00 0.00
	$jointconstrain "bip_hip_l" y limit -120.00 70.00 0.00
	$jointconstrain "bip_hip_l" z limit -50.00 90.00 0.00

	$jointconstrain "bip_knee_l" x limit -30.00 30.00 0.00
	$jointconstrain "bip_knee_l" y limit -12.00 130.00 0.00
	$jointconstrain "bip_knee_l" z limit -15.00 15.00 0.00

	$jointconstrain "bip_hip_r" x limit -40.00 40.00 0.00
	$jointconstrain "bip_hip_r" y limit -120.00 70.00 0.00
	$jointconstrain "bip_hip_r" z limit -90.00 50.00 0.00

	$jointconstrain "bip_knee_r" x limit -30.00 30.00 0.00
	$jointconstrain "bip_knee_r" y limit -15.00 15.00 0.00
	$jointconstrain "bip_knee_r" z limit -12.00 130.00 0.00

	$jointconstrain "bip_foot_r" x limit -30.00 50.00 0.00
	$jointconstrain "bip_foot_r" y limit -40.00 40.00 0.00
	$jointconstrain "bip_foot_r" z limit -40.00 40.00 0.00

	$jointconstrain "bip_spine_0" x limit -33.00 26.00 0.00
	$jointconstrain "bip_spine_0" y limit -17.00 17.00 0.00
	$jointconstrain "bip_spine_0" z limit -25.00 25.00 0.00

	$jointconstrain "bip_spine_1" x limit -60.00 100.00 0.00
	$jointconstrain "bip_spine_1" y limit -70.00 70.00 0.00
	$jointconstrain "bip_spine_1" z limit -25.00 25.00 0.00

	$jointconstrain "prp_shawl_0" x limit -15.00 15.00 0.00
	$jointconstrain "prp_shawl_0" y limit -15.00 68.00 0.00
	$jointconstrain "prp_shawl_0" z limit -24.00 24.00 0.00

	$jointconstrain "prp_shawl_1" x limit -24.00 24.00 0.00
	$jointconstrain "prp_shawl_1" y limit -22.00 61.00 0.00
	$jointconstrain "prp_shawl_1" z limit -24.00 24.00 0.00

	$jointconstrain "prp_shawl_2" x limit -45.00 45.00 0.00
	$jointconstrain "prp_shawl_2" y limit -49.00 70.00 0.00
	$jointconstrain "prp_shawl_2" z limit -24.00 24.00 0.00

	$jointconstrain "prp_shawl_3" x limit -42.00 42.00 0.00
	$jointconstrain "prp_shawl_3" y limit -65.00 65.00 0.00
	$jointconstrain "prp_shawl_3" z limit -29.00 29.00 0.00

	$jointconstrain "bip_collar_r" x limit -33.00 0.00 0.00
	$jointconstrain "bip_collar_r" y limit 0.00 15.00 0.00
	$jointconstrain "bip_collar_r" z limit 0.00 45.00 0.00

	$jointconstrain "bip_upperarm_r" x limit -40.00 40.00 0.00
	$jointconstrain "bip_upperarm_r" y limit -100.00 130.00 0.00
	$jointconstrain "bip_upperarm_r" z limit -130.00 130.00 0.00

	$jointconstrain "bip_lowerarm_r" x limit -30.00 30.00 0.00
	$jointconstrain "bip_lowerarm_r" y limit -60.00 60.00 0.00
	$jointconstrain "bip_lowerarm_r" z limit -130.00 30.00 0.00

	$jointconstrain "bip_hand_r" x limit -60.00 60.00 0.00
	$jointconstrain "bip_hand_r" y limit -60.00 60.00 0.00
	$jointconstrain "bip_hand_r" z limit -60.00 80.00 0.00

	$jointconstrain "bip_collar_l" x limit -33.00 0.00 0.00
	$jointconstrain "bip_collar_l" y limit 0.00 15.00 0.00
	$jointconstrain "bip_collar_l" z limit 0.00 45.00 0.00

	$jointconstrain "bip_upperarm_l" x limit -40.00 40.00 0.00
	$jointconstrain "bip_upperarm_l" y limit -100.00 130.00 0.00
	$jointconstrain "bip_upperarm_l" z limit -130.00 130.00 0.00

	$jointconstrain "bip_lowerarm_l" x limit -30.00 30.00 0.00
	$jointconstrain "bip_lowerarm_l" y limit -60.00 60.00 0.00
	$jointconstrain "bip_lowerarm_l" z limit -30.00 130.00 0.00

	$jointconstrain "bip_hand_l" x limit -60.00 60.00 0.00
	$jointconstrain "bip_hand_l" y limit -60.00 60.00 0.00
	$jointconstrain "bip_hand_l" z limit -60.00 80.00 0.00

	$jointconstrain "prp_shawl_4" x limit -70.00 70.00 0.00
	$jointconstrain "prp_shawl_4" y limit -65.00 65.00 0.00
	$jointconstrain "prp_shawl_4" z limit -58.00 58.00 0.00

	$jointconstrain "prp_shawl_5" x limit -70.00 70.00 0.00
	$jointconstrain "prp_shawl_5" y limit -86.00 84.00 0.00
	$jointconstrain "prp_shawl_5" z limit -47.00 47.00 0.00

	$jointconstrain "bip_head" x limit -55.00 35.00 0.00
	$jointconstrain "bip_head" y limit -60.00 60.00 0.00
	$jointconstrain "bip_head" z limit -25.00 25.00 0.00

	$jointconstrain "bip_foot_l" x limit -30.00 50.00 0.00
	$jointconstrain "bip_foot_l" y limit -40.00 40.00 0.00
	$jointconstrain "bip_foot_l" z limit -40.00 40.00 0.00
}
$collisiontext {
	break { "model" "player\gibs\snipergib005" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\snipergib002" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\snipergib003" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\snipergib004" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\random_organ" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\snipergib001" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\snipergib006" "health" "0" "fadetime" "10"}
	break { "model" "player\gibs\snipergib007" "health" "0" "fadetime" "10"}
}


i got it to work just recompile the vtf files he has that is how i got it to work for me. other wise it did look like that one pic you have of him.

http://tf2goldclaimers.com/images/oldnick.jpg

Thank you for replying my post.and wow if only I need recompile tgas it was easy.I really epic faild.Than you and thank you again.And If you ask why you are decompile this model this video will help you http://www.youtube.com/watch?v=czBsCatxEI0 . I though it will be awesome in my server you save our server the xmas. ^ ^