Was sent to this thread because someone thought @Wormy might be me… no
So you could convert that scene with WW, but here is the catch: in order to really be successful as porting levels from other sources via Max/WW, you really need to understand how Source BSP works first; secondly, you should have a working knowledge of Max/WW as well. So, as OP self-affirmed, if you label yourself as a “I am a noob at hammer” then you probably will struggle with properly converting a scene.
Any level that comes into Max where there are things that you would think of as “Brushes” in Hammer needs to be either a valid brush or must be converted to a valid brush; everything else needs to be converted into models.
To be a valid brush, an object must abide by these rules:
- Each Element bust be Convex
- Each Polygon must be Planar
- There can be no co-planar polygons
An object can properly export as a “concave” brush provided that each Element Sub-Object abides by the rules above and the object is Tagged as a Concave Brush via the Level Design submenu in WW.
The catch is that levels from other games are generally not in this format–nor are decompiled levels from Source itself. So for those cases, you have to do a lot of manual work to make it successful.
Here are a few helpful resources:
Hopefully this info helps you get on your way some.