Can you send more than one float, vector, entity, double, etc. at a time through the same net send/broadcast?

I need to send two vector points to every player connected, but it doesn’t look like I can unless I use two different net broadcasts, which I do not want to do. Anyone have any helping words?

net.Start( "Example" )
	net.WriteVector( Vector( 100, 200, -200 ) )
	net.WriteVector( Vector( 240, 600, -270 ) )

net.Receive( "Example", function( length )
	local vector1 = net.ReadVector()
	local vector2 = net.ReadVector()
end )


im dumm