It seems setmodel has a second optional argument that APPEARS to control wich skin to load but i tried and it didn’t work… any idea?
Works fine here.
self.spawnIcon:SetModel(item.model,(item.skin or 0))
It’s strange, if i load skin 1 for example, my SpawnIcon show nothing, the models with only skin 0 show properly but the model that had skin 1 will not be visible on the spawnicon.
It’s odd … the model appears to work fine ingame.