Cannons! is an addon that lets you create customizable medieval/pirate-style cannons. They can undo welds and freezes, and even ignite, char, and destroy props.
This orginally started as a “hey, that’d be neat” project for a few of my friends, but I’ve decided to polish it up and release it.
http://xs226.xs.to/xs226/08164/cannon_load_wire860.png - Loading a wired cannon.
http://xs226.xs.to/xs226/08164/cannon_stichey_boat525.png - What now?
Video! (Click here for a dupe of the ship)
SVN Download (recommended) (Current Version: 1.05)
The SVN will have every update I make, no matter how small. This is updated MUCH more frequently than any other download. If you have any existing version of the addon, delete it. Create a new folder called “cannons” in addons and checkout with these details:
Make sure your checkout URL starts with 'http://' and not 'https://'!
New in v1.05:
[li] Fixed the whole goddamn thing from not working
New in v1.04:
[li] Fixed “Fire” Wire input always using a 2-4 second fuse.
[/li][li] Made cannons loadable from the tip to about halfway down the barrel.
[/li][li] Added the cannonball to the entities tab for easier spawning.
[/li][li] Added option to enable/disable music change (for use with my Contextual Music System).
First, the sbox commands:
sbox_maxcannons - How many cannons each player can have
sbox_maxcannonballs - How many cannon balls each player can have
sbox_cannons_adminonly - Can only admins use it?
To spawn a cannon, first take out the Cannons tool (found in the Construction category). Set up whatever values you want, and left-click to spawn your cannon. If you ever want to change the values on the cannon, you can update by left-clicking on it again.
Next, right-click on the ground to spawn a cannonball. To load the cannon, take the cannonball and place it in the tip of the cannon. After it’s finished loading, press use, wait for the fuse to go off, and watch the destruction.
Wire compatibility removed (very) temporarily.
A big thanks to BlackNecro for fixing up and re-compiling the CS:S cannon model for me, and to Goose, Ter13, Stichey, and Woot for helping me test this (a lot)