Can't compile any map!

Hi, I discovered an error while I was trying to compile my new map. I got and error: “the system cannot find the path specified”.
I thought it’s something wrong with my map (ex. size of map), so I decided to compile again default gmod 13 flatgrass on standard Gmod 13 VBsp.exe (and other build programs was alo default). I tried on build programs from HL2, HL2 Ep1,2 and nothing :frowning:
Thanks in advance.

post your compile log in [noparse]




[/noparse] tags.




** Executing...
** Command: "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.vmf"

Valve Software - vbsp.exe (Sep 30 2014)
4 threads
materialPath: d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
Loading D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.vmf
Can't find surfaceprop grass for material GM_CONSTRUCT/GRASS-SAND_13, using default
Can't find surfaceprop water for material GM_CONSTRUCT/WATER, using default
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-4.09 -47.66 1.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8448.0 3816.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8448.0 -1096.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8960.0 3552.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 9216.0 3552.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 8704.0 3552.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 7680.0 -1096.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 7680.0 3552.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 7680.0 8200.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...Can't find surfaceprop water for material gm_construct/water_beneath, using default
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Can't find surfaceprop water for material maps/gm_bigflatgrass/gm_construct/water_depth_568, using default
done (0)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3373 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 17 texinfos to 10
Reduced 7 texdatas to 6 (178 bytes to 128)
Writing D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp
1 second elapsed

** Executing...
** Command: "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
** Parameters:  -game "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass"

Valve Software - vrad.exe SSE (Sep 30 2014)

      Valve Radiosity Simulator     
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad.
Loading d:\steam\steamapps\common\garrysmod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.03 seconds)
895 faces
18960602 square feet [2730326528.00 square inches]
8 Displacements
933090 Square Feet [134364992.00 Square Inches]
sun extent from map=0.087156
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                  7/8192           84/98304    ( 0.1%) 
brushsides              42/65536         336/524288   ( 0.1%) 
planes                 116/65536        2320/1310720  ( 0.2%) 
vertexes              1423/65536       17076/786432   ( 2.2%) 
nodes                 1646/65536       52672/2097152  ( 2.5%) 
texinfos                10/12288         720/884736   ( 0.1%) 
texdata                  6/2048          192/65536    ( 0.3%) 
dispinfos                8/0            1408/0        ( 0.0%) 
disp_verts             648/0           12960/0        ( 0.0%) 
disp_tris             1024/0            2048/0        ( 0.0%) 
disp_lmsamples      508032/0          508032/0        ( 0.0%) 
faces                  895/65536       50120/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               26/65536        1456/3670016  ( 0.0%) 
leaves                1650/65536       52800/2097152  ( 2.5%) 
leaffaces              887/65536        1774/131072   ( 1.4%) 
leafbrushes            732/65536        1464/131072   ( 1.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3690/512000      14760/2048000  ( 0.7%) 
edges                 1964/256000       7856/1024000  ( 0.8%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             22/32768         220/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           366/65536         732/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      508064/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        2025/393216   ( 0.5%) 
LDR ambient table     1650/65536        6600/262144   ( 2.5%) 
HDR ambient table     1650/65536        6600/262144   ( 2.5%) 
LDR leaf ambient      8472/65536      237216/1835008  (12.9%) 
HDR leaf ambient      1650/65536       46200/1835008  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]         362/0        ( 0.0%) 
physics               [variable]        3373/4194304  ( 0.1%) 
physics terrain       [variable]        1700/1048576  ( 0.2%) 

Level flags = 0

Total triangle count: 1796
Writing d:\steam\steamapps\common\garrysmod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp
11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp" "D:\Steam\SteamApps\common\GarrysMod\maps\gm_bigflatgrass.bsp"

The command failed. Windows reported the error:
  "The system cannot find the path specified."



leaked


**** leaked ****
Entity info_player_start (-4.09 -47.66 1.00) leaked!

Also, you have the wrong path set for the compiled map directory. It needs and extra “garrysmod” before the maps dir.

How this entity can be leaked? Its a bit above the ground and whole map is packed in non leaked skybox.

Remove it, and replace it.

Go to map>load point file and follow the red line to the hole in your map, You need to patch that hole. Otherwise the compiler has no idea whats the inside of the map and what is not playable space.