can't compile my map

i’m making a map for HL2:DM and something doesn’t let me to compile
Compile log:


** Executing…
** Command: “d:\program files\valve\steam\steamapps…\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “d:\program files\valve\steam\steamapps…\garrysmod\garrysmod” “D:\Program Files\Valve\Steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.vmf”

Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: d:\program files\valve\steam\steamapps…\garrysmod\garrysmod\materials
Loading D:\Program Files\Valve\Steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
“materials/dev/dev_windowportal.vtf”: cached version doesn’t exist
Error: displacement found on a(n) func_detail entity - not supported (entity 670, brush 0)

** Executing…
** Command: “d:\program files\valve\steam\steamapps…\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “d:\program files\valve\steam\steamapps…\garrysmod\garrysmod” “D:\Program Files\Valve\Steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort”

Valve Software - vvis.exe (Oct 31 2012)
2 threads
reading d:\program files\valve\steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp
Error opening d:\program files\valve\steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp

** Executing…
** Command: “d:\program files\valve\steam\steamapps…\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “d:\program files\valve\steam\steamapps…\garrysmod\garrysmod” “D:\Program Files\Valve\Steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort”

Valve Software - vrad.exe SSE (Oct 31 2012)

  Valve Radiosity Simulator     

2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead…
Warning: Couldn’t open texlight file d:\program files\valve\steam\steamapps…\sourcesdk\bin\orangebox\bin\lights.rad.
Loading d:\program files\valve\steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp
Error opening d:\program files\valve\steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp

** Executing…
** Command: Copy File
** Parameters: “D:\Program Files\Valve\Steam\steamapps…\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp” “D:\Program Files\Valve\Steam\steamapps…\garrysmod\garrysmod\maps\dm_coastalfort.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”


i can post the VMF if someone needs

Error: displacement found on a(n) func_detail entity - not supported (entity 670, brush 0)

Displacements cant be func_detail.

ok fixed that. but still got another error

** Executing…
** Command: “d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “d:\program files\valve\steam\steamapps\eddieltthephantom\half-life 2 deathmatch\hl2mp” “D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.vmf”

Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: d:\program files\valve\steam\steamapps\eddieltthephantom\half-life 2 deathmatch\hl2mp\materials
Loading D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
“materials/dev/dev_windowportal.vtf”: cached version doesn’t exist
Could not locate ‘GameData’ key in d:\program files\valve\steam\steamapps\eddieltthephantom\half-life 2 deathmatch\hl2mp\gameinfo.txt
Patching WVT material: maps/dm_coastalfort/nature/blendrocksand004a_wvt_patch
Patching WVT material: maps/dm_coastalfort/nature/blendsandrock004a_wvt_patch
Patching WVT material: maps/dm_coastalfort/nature/blendrocksgrass005a_wvt_patch
Patching WVT material: maps/dm_coastalfort/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (28.7 -1224.2 884.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 40597:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (28.7 -1224.2 884.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 40597:

Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 194 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
writing D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Overlay touching too many faces (touching 77, max 64)
Overlay decals/debris_concrete001b at 872.0 544.0 -0.0

** Executing…
** Command: “d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “d:\program files\valve\steam\steamapps\eddieltthephantom\half-life 2 deathmatch\hl2mp” -fast “D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort”

Valve Software - vvis.exe (Oct 31 2012)
fastvis = true
2 threads
reading d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp
Error opening d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp

** Executing…
** Command: “d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “d:\program files\valve\steam\steamapps\eddieltthephantom\half-life 2 deathmatch\hl2mp” “D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort”

Valve Software - vrad.exe SSE (Oct 31 2012)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp
Error opening d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp

** Executing…
** Command: Copy File
** Parameters: “D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\hl2mp\mapsrc\dm_coastalfort.bsp” “d:\program files\valve\steam\steamapps\eddieltthephantom\half-life 2 deathmatch\hl2mp\maps\dm_coastalfort.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

overlay touching too many faces (touching 77, max 64) overlay decals/debris_concrete001b at 872.0 544.0 -0.0

Solution:
You can find the overlay using the coordinates. View -> go to coordinates( 872.0 544.0 -0.0 ) You can delete, move or resize the overlay.

findportalside: couldn’t find a good match for which brush to assign to a portal near (28.7 -1224.2 884.0)

Solution:
Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.

if you’re gonna use interlopers to help someone, at least give them a link

the first option was enough to fix it