Can't export big map

Hi, I recently downloaded the VMF file of the map Ineu Valley 2 to edit it and I can’t export the entire map, when I am exporting it I only have something about 6500×6500 units of the map while the map is 31808×31808 units long.
Is my computer the problem (because I do not have a war machine) or I am doing someting wrong with Hammer?

[editline]30 September 2017[/editline]
P.S He grouped the houses and I want to ungroup them but I can’t (I tried Tools → Ungroup and it does nothing, so I’m trying to do something with the Clipping tool but this is awfull)

you could radius culling enabled or the cordon tool , has the author made the group a func_detail if so move the entity to world then ungroup

I am now able to edit the houses using Tools → Move to World and Tools → Ungroup but not to export the entire world. I changed the cordon tool to match with the entire map and my radius culling isn’t enable.

what are you exporting it to ?

I mean compiling the map (from vmf file to a bsp file)
Sorry if my english is not good

do you get errors in the compile log

Some materials not found, see a part of the logs



Valve Software - vbsp.exe (Jul 25 2017)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons\map_test\maps\rp_ineu_valley2_restored.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "dm_stad/floor/stonefloor01" not found.
Material not found!: DM_STAD/FLOOR/STONEFLOOR01
material "wanha/stone" not found.
Material not found!: WANHA/STONE
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_ineu_valley2_restored/concrete/blendconcretegravel001a_wvt_patch
Patching WVT material: maps/rp_ineu_valley2_restored/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_ineu_valley2_restored/nature/blendgrasspave02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-7402.16 -3245.67 1018.41) leaked!
Processing areas...
Brush 461079: areaportal brush doesn't touch two areas

Brush 461079: areaportal brush doesn't touch two areas

Brush 461079: areaportal brush doesn't touch two areas

Brush 461079: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460862: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460899: areaportal brush doesn't touch two areas

Brush 460899: areaportal brush doesn't touch two areas

Brush 460899: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 228 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_02_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_02_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -5119.997559 -4352.000000 1024.000000
Bad surface extents point: -5375.997559 -512.000000 1024.000000
Bad surface extents point: -3072.000000 -1280.000000 1024.000000
Bad surface extents point: -2559.998047 -4608.000000 1024.000000
Bad surface extents - surface is too big to have a lightmap
	material NATURE/BLENDGRASSGRAVEL001A around point (-4032.0 -2688.0 1024.0)
	(dimension: 1, 128>126)

Valve Software - vvis.exe (Jul 25 2017)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\map_test\maps\rp_ineu_valley2_restored.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\map_test\maps\rp_ineu_valley2_restored.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\map_test\maps\rp_ineu_valley2_restored.prt


 Brush 460885: areaportal brush doesn't touch two areas

Brush 460885: areaportal brush doesn't touch two areas

Brush 460899: areaportal brush doesn't touch two areas


these will cause a leak


 Bad surface extents point: -5119.997559 -4352.000000 1024.000000
Bad surface extents point: -5375.997559 -512.000000 1024.000000
Bad surface extents point: -3072.000000 -1280.000000 1024.000000
Bad surface extents point: -2559.998047 -4608.000000 1024.000000 

and these mean you have brusshes beyond the hammer grid

How can I fix these ?

with the area portals look at each brush and alter them so they fill the opening there in , with the bad surface extents you’ll have to make the brush fit in the hamer grid wth 512 units from its edge

I found an other problem, I even edited some of the small part of the map who wants to compile themselves and what I changed doesn’t change when I compile the map.

you have to fix the errors first or a new .bsp isn’t made and copied to your maps folder