I’m working on a map, and when the player enters a room, as soon as you enter, there is supposed to be a fast zombie that leaps off a ledge, runs across the room and jumps over a few obstacles, then climbs up a pipe on the other side. I have watched this tutorial: http://www.youtube.com/watch?v=bLTPudJlejk&feature=related, and also read this tutorial: http://halfwit-2.com/?page=tutorials&id=23 but have had no luck whatsoever.
Here’s a cross section of my map, and some lines to show exactly what I want to happen. Zombie jumps down from 1 to 2, jumps from 2 to 3, runs from 3 to 4, jumps from 4 to 5, runs from 5 to 6, and finally climbs from 6 to 7
When the player steps on the trigger to start the scripted sequence, the zombie just starts to walk around aimlessly. The developer community page on fastzombies says that jump calculations are based off nodes, and I’ve got plenty. I also have my climb nodes on the wall on the right… even placing the zombie right next to the wall he needs to climb, he wont climb it. I really need to know how I can fix this because I’ve read all the tutorials I can find on this.