Can't open my bsp file for my map :(

I can’t see any leak errors but it still says Error Map With No Textures Or Something —

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.vmf”

Valve Software - vbsp.exe (Sep 20 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2\materials
Loading C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.vmf
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (23527 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 90 texinfos to 50
Reduced 16 texdatas to 14 (375 bytes to 327)
Writing C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp
2 seconds elapsed

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss”

Valve Software - vvis.exe (Sep 20 2013)
8 threads
reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp
reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.prt
99 portalclusters
158 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (0)
Optimized: 1 visible clusters (0.03%)
Total clusters visible: 3050
Average clusters visible: 30
Building PAS…
Average clusters audible: 70
visdatasize:3404 compressed from 3168
writing c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp
0 seconds elapsed

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss”

Valve Software - vrad.exe SSE (Sep 20 2013)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp
Setting up ray-trace acceleration structure… Done (0.04 seconds)
678 faces
432188 square feet [62235184.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
678 patches before subdivision
49236 patches after subdivision
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (1)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (2)
transfers 8168734, max 639
transfer lists: 62.3 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0423 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (0)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 390/65536 3120/524288 ( 0.6%)
planes 208/65536 4160/1310720 ( 0.3%)
vertexes 962/65536 11544/786432 ( 1.5%)
nodes 263/65536 8416/2097152 ( 0.4%)
texinfos 50/12288 3600/884736 ( 0.4%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 678/65536 37968/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 155/65536 8680/3670016 ( 0.2%)
leaves 265/65536 8480/2097152 ( 0.4%)
leaffaces 734/65536 1468/131072 ( 1.1%)
leafbrushes 220/65536 440/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3690/512000 14760/2048000 ( 0.7%)
edges 2049/256000 8196/1024000 ( 0.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 525/65536 1050/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1528860/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3404/16777216 ( 0.0%)
entdata [variable] 3475/393216 ( 0.9%)
LDR ambient table 265/65536 1060/262144 ( 0.4%)
HDR ambient table 265/65536 1060/262144 ( 0.4%)
LDR leaf ambient 99/65536 2772/1835008 ( 0.2%)
HDR leaf ambient 265/65536 7420/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105883/0 ( 0.0%)
physics [variable] 23527/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1714
Writing c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp
4 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.bsp”

Thankyouuuu:D!

Is that really your mapname? Last time I checked, mapnames containing spaces crashed the engine :stuck_out_tongue:

“classrooms done with doors that work and yeah so great with ceiling slightly austed- ClickBoss.vmf”

The filename for your vmf is way too long + it has spaces in it.

Keep the name shorter and use _ instead of spaces.

Make your .vmf this name instead

OR add _

Thankyou very much :slight_smile: