Hello, when working on a tool that I am making to play around, I can’t figure out why I can’t set materials of props to what I want. At the moment I have a map (rp_rockford) with content. I use a traceline to get the material. I figured out that that path was invalid so I tried to go in the resource packs of rp_rockford and found out that for example there’s a material located in: “materials/agency/wall/marble01”. When I try to use entity:SetMaterial( “materials/agency/wall/marble01” ) it doesn’t work, nor it works when I use entity:SetMaterial( “agency/wall/marble01” ).
[editline]4th May 2015[/editline]
By the way, I am using LocalPlayer():GetEyeTrace().HitTexture