Can't set my playermodel's sequence?

Hi, so I basically try doing


lua_run Entity(1):SetSequence( 386 )

in console, and nothing at all happens.
( Entity 1 always the player in singleplayer. )

You animation is being overridden by the player animation system the next frame, so calls like that are useless.

See animations.lua in base gamemode.

Figured it was probably something like this- but why wouldn’t it work when I set my model to say, a ragdoll? I didn’t think sandbox even supported those.

It obviously still tries to play all the animations and shit, even if the animations do not exist.

You do know that all default player models are, in fact, just ragdolls?

Yeah, gotcha. Thanks.