can't solve quadratic for light

I need help, the this one part in the compiling that seem to get my attention.


can't solve quadratic for light 95.000000 95.000000
can't solve quadratic for light 95.000000 95.000000

Could some one give me an answer?

Thank you for your time.


Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\<>\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\<>\sourcesdk_content\cstrike\mapsrc\church.bsp
5623 faces
35 degenerate faces
218975 square feet [31532532.00 square inches]
72 Displacements
23303 Square Feet [3355744.75 Square Inches]
5588 patches before subdivision
25684 patches after subdivision
can't solve quadratic for light 95.000000 95.000000
can't solve quadratic for light 95.000000 95.000000
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5825168, max 1558
transfer lists:  44.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(20044, 16895, 11082)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1739, 1263, 635)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(167, 105, 41)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(16, 9, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0218 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  20/1024          960/49152    ( 2.0%) 
brushes               1354/8192        16248/98304    (16.5%) 
brushsides           11860/65536       94880/524288   (18.1%) 
planes                7282/65536      145640/1310720  (11.1%) 
vertexes             10088/65536      121056/786432   (15.4%) 
nodes                 2533/65536       81056/2097152  ( 3.9%) 
texinfos               565/12288       40680/884736   ( 4.6%) 
texdata                 32/2048         1024/65536    ( 1.6%) 
dispinfos               72/0           12672/0        ( 0.0%) 
disp_verts           15816/0          316320/0        ( 0.0%) 
disp_tris            27648/0           55296/0        ( 0.0%) 
disp_lmsamples       72033/0           72033/0        ( 0.0%) 
faces                 5623/65536      314888/3670016  ( 8.6%) 
hdr faces             5623/65536      314888/3670016  ( 8.6%) 
origfaces             3584/65536      200704/3670016  ( 5.5%) 
leaves                2554/65536       81728/2097152  ( 3.9%) 
leaffaces             7425/65536       14850/131072   (11.3%) 
leafbrushes           5997/65536       11994/131072   ( 9.2%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            42146/512000     168584/2048000  ( 8.2%) 
edges                25092/256000     100368/1024000  ( 9.8%) 
LDR worldlights         19/8192         1672/720896   ( 0.2%) 
HDR worldlights         19/8192         1672/720896   ( 0.2%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            810/32768        8100/327680   ( 2.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         13689/65536       27378/131072   (20.9%) 
cubemapsamples           5/1024           80/16384    ( 0.5%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1261912/0        ( 0.0%) 
HDR lightdata         [variable]     1261912/0        ( 0.0%) 
visdata               [variable]      315523/16777216 ( 1.9%) 
entdata               [variable]       39762/393216   (10.1%) 
LDR ambient table     2554/65536       10216/262144   ( 3.9%) 
HDR ambient table     2554/65536       10216/262144   ( 3.9%) 
LDR leaf ambient      6081/65536      170268/1835008  ( 9.3%) 
HDR leaf ambient      6081/65536      170268/1835008  ( 9.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/5104     ( 0.0%) 
pakfile               [variable]      634288/0        ( 0.0%) 
physics               [variable]      466236/4194304  (11.1%) 
physics terrain       [variable]       44188/1048576  ( 4.2%) 

Level flags = 0

Total triangle count: 17054
Writing c:\program files\steam\steamapps\<>\sourcesdk_content\cstrike\mapsrc\church.bsp
2 minutes, 59 seconds elapsed

have you tried the map and checked? I dont know anything about that but i believe its not good. Check in-game if its something weird going on.

Yes i have it Gave me No answer.
there was no problem.
It crashes me in gmod. after a few steps.

[editline]06:30AM[/editline]

I Posted the compiling Log. so if you have any answers to my question.

Did you change any falloff settings on any lights?

isnt 95.00000 and 95.00000 cordinates? If you move your cursor on the top view, it will stand what coordinates you cursor is in the right lower corner. Check if you can find the problem. If you cant solve it, take a picture of the coordinates post it here

I over Look Two of the Light’s Falloffs Mixing together.
I Found the Fix, I just Turned off the Light’s Falloffs.

[editline]06:39AM[/editline]

Thank you For your Time.

A little tip by the way, some people on Facepunch won’t take kindly to you typing like that (me being one of them, grrrr D: ), so I suggest you don’t capitalise things that aren’t supposed to be capitalised.

If you’re naming lights, make sure you don’t have more than 4 differently named lights in one room, it could cause problems.