hey i want to have a car that has skin already changed on it like this but i dont no wat to do
local V = {
// Required information
Name = "Corvette C6 white",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Athos",
Information = "Corvette C6 white",
Model = "models/corvette/corvette.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/corvette.txt"
}
}
list.Set( "Vehicles", "Corvette C6 white", V )
should i use
Entity:SetSkin()
also i dont want to use the skins switcher tool XD
[editline]07:29PM[/editline]
[editline]07:31PM[/editline]
anyone know?
[lua]
local V = {
// Required information
Name = “Corvette C6 white”,
Class = “prop_vehicle_jeep”,
Category = Category,
// Optional information
Author = "Athos",
Information = "Corvette C6 white",
Model = "models/corvette/corvette.mdl",
KeyValues = {
vehiclescript = "scripts/vehicles/corvette.txt"
Skin = 1
}
}
list.Set( “Vehicles”, “Corvette C6 white”, V )
[/lua]
Change the the number after 'Skin = ’ to the number of the skin.(If you dont know the number, experiment :P)
yes i know that but were shall i add the ent:SetSkin(1)??
Its already set to skin 1
autorun/MWVehicles.lua:37: ‘}’ expected (to close ‘{’ at line 35) near ‘Skin’
also its defult skin is 0
Paste your code, and i set the skin to 1. ‘Skin = 1’