car skin

hey i want to have a car that has skin already changed on it like this but i dont no wat to do



local V = { 	
				// Required information
				Name = "Corvette C6 white", 
				Class = "prop_vehicle_jeep",
				Category = Category,


				// Optional information
				Author = "Athos",
				Information = "Corvette C6 white",
				Model = "models/corvette/corvette.mdl",
				
				KeyValues = {
								vehiclescript	=	"scripts/vehicles/corvette.txt"
							}
			}

list.Set( "Vehicles", "Corvette C6 white", V )


should i use



Entity:SetSkin()


also i dont want to use the skins switcher tool XD

[editline]07:29PM[/editline]

[editline]07:31PM[/editline]

anyone know?

[lua]
local V = {
// Required information
Name = “Corvette C6 white”,
Class = “prop_vehicle_jeep”,
Category = Category,

			// Optional information
			Author = "Athos",
			Information = "Corvette C6 white",
			Model = "models/corvette/corvette.mdl",
			
			KeyValues = {
							vehiclescript	=	"scripts/vehicles/corvette.txt"
							Skin = 1
						}
		}

list.Set( “Vehicles”, “Corvette C6 white”, V )
[/lua]

Change the the number after 'Skin = ’ to the number of the skin.(If you dont know the number, experiment :P)

yes i know that but were shall i add the ent:SetSkin(1)??

Its already set to skin 1

autorun/MWVehicles.lua:37: ‘}’ expected (to close ‘{’ at line 35) near ‘Skin’
also its defult skin is 0

Paste your code, and i set the skin to 1. ‘Skin = 1’

-snip-