Hey there, explaining why I want to do this might take a little while - so I’m going to cut to the point.
Client A and Client B have a playermodel file installed on their gmod, but Client C doesn’t. If Client A has the playermodel equipped, Client B should be able to see it, but Client C will see a big red error. Is there anyway to convert this error to a different playermodel that the client does have installed? and if so, how would you detect that there is a model error (checking validity of the model on the client?). And would this cause network issues like hitboxes.
Thanks, if this isn’t clear enough I can clarify.