This has been suggested countless number of times before. Besides that, how much stress would be put on the server if it is trying to host an already unstable game for hundreds of people and do live data streaming from multiple sources at once.
I use Unity (the game engine that rust uses) a lot, so I have some experience in it. This app would have to essentially place a camera with the same position and orientation as the actual game object. It would then have to stream whatever it’s “seeing” to all users that have permission. This means that if it is a really large clan (+10 people) it would have to be streaming to all of those people. Take this and put multiple cameras in many bases across the server.
In a logistical point of view, if someone where to have the time to look at 10 people with rockets and C4 waltzing over to their house and they couldn’t get back to their computer, what could they do? If someone where online, they would already be able to notice the explosions outside.
I don’t intend to be salty or mean, I just wanted to give some criticism.