i have an turret with an x axis and an z axis.
I would like to change the angle of the z angle.
I already tried ent:SetBonePosition() but its not being called…
ragdoll:AddCallback(“BuildBonePositions”, function() print(“called”) end) ~ result non (tried it server and clientside)
ent.BuildBonePositions = function( self, NumBones, NumPhysBones ) ~ Same
What could i do wrong? Are there any other ways of doing it?