Too many people complaining about bandits who kill the just-spawned.
So here’s a suggestion that’ll work well with everyone. If a player kills certain amount of non-bandit players, change their appearence and the clothing they wear.
For ex: If the Kevlar is blue, make it red
That way people will understand that, those players with different color set of clothing are “not trustable” and will act depending on that.
Also make it so if a normal player kills a bandit, no changes will occur on their status of becoming a bandit.
As for the cooldown: If a bandit doesn’t kill non-bandits for a certain amount of time (time should be discussed) they can turn back to a non-bandit status etc. etc.
At least we somehow need something like this since they also kill people who just bought the game and try to understand it…