Changing bodygroups.

How would I go about changing the body group of GMan to where he doesn’t have a suitcase? I’m trying to set the player model of a team.

Okay, is this even possible then?

Entity:SetBodygroup( Integer Bodygroup Number, Integer State )

How does that even work?

So in the shared.lua it would look like this?

[lua]GM.Name = “ASS Deathrun”
GM.Author = “All0utWar”
GM.Email = “N/A”
GM.Website = “N/A”

team.SetUp( 1, “Runners”, Color( 26, 95, 255, 255 ))

team.SetUp( 2, “Death”, Color( 187, 0, 0, 255 )
ply:SetBodygroup( 1, 1 ))[/lua]

Why would that be an argument. You would set the body group in the PlayerSpawn hook.