Changing env_laser coloring?

So I’m currently working on a TTT map and I’m creating a ammo dispenser turned on by objects and activated by buttons. The thing is I want a button for every ammo type, shotgun, rifle, pistol, etc. But I want to correlate the coloring between the button lights and the laser beam color. Example, pistol button light is red, push the button laser beam is red. But in order to do this I would have to create multiple “env_laser”. So is there a way to only have one but shoot multiple colors, maybe through input or output values or some kind of value changer entity. If so, help me out. I hope to apply this knowledge to future mapping.

easy peasy

Aaah~ Thanks dude. :smiley:

Oh wow, I never knew this. Thanks!