What I’m trying to do is change the holdtype when primaryattack in a SWEP I am making is called and then use a timer.Simple to return it to the old holdtype
When going into third person it looks perfect I can see the holdtype changing when primaryattack is used and then reverting back to “normal” after 5 seconds but no one else can see this.
self:SetWeaponHoldType( “pistol” )
timer.Simple(5, function() self:SetWeaponHoldType( “normal” ) end)
That is how I am currently trying to do this
Any ideas anyone?
Any help would be appreciated.