Changing offset of a bonemerged prop

Hey guys, I’m having a bit of trouble finding a way to change the position relative to what it’s attached to. The old method was to just use the bone positions, but bonemerged is a lot cleaner.

I’m having no luck with the entity position functions I’ve tried.


eventually manually pushing a matrix and then drawing the prop would work.

Would this technique be possible at this point in time?