Hey i would like to know if it’s possible to change the particle when a prop_physic hit player in a gamemode.
I’m currently making a gamemode and i would like to change it to some HIT! particle.
Atm i think it just do a cloud of smoke or something.
Or just add something like “onimpact:customparticle” ??
Also, is it possible to make a dead player ragdoll disolve when killed? And change prop launcher max distance
Thank you ^^
Also if you want, take a look at my other thread: http://www.facepunch.com/showthread.php?t=830819