Changing Prop Float/Weight

Alright so I’m using a Custom Model pack (http://steamcommunity.com/sharedfiles/filedetails/?id=104477476)

and I would like to change the weight on them so they can Float, they all sink to the bottom of the Water at the moment, is there a way I can change this?

I don’t want to use any weight tools as I want them to Float be default after being spawned.

Thanks

tested it and works:
(make a new .lua file inside lua/autorun/server with following contents: )


hook.Add("PlayerSpawnedProp","make buoyant", function(p,m,e)
	if string.find(m,"props_vtmb/") then
		local phys = e:GetPhysicsObject()
		if e and e:IsValid() and phys and phys:IsValid() then
			construct.SetPhysProp( p, e, 0, phys, {GravityToggle = true, Material = "plastic_barrel_buoyant"} ) 
		end
	end
end)

Can’t thank you enough, works like a charm.
Thanks!

THREAD SOLVED