I’ve been trying to get my sweps to look holstered in 3rd person by setting their holdtype to normal when secondary attack is pressed. this is what I have so far.
function holsterWep() --this is always true for testing purposes
if holsterWep() == true then self:SetWeaponHoldType( "normal" ) end
Problem is, nothing happens. I have a sneaking suspicion that hold type can only be set on initialization. If so, is there anyway around that?