Changing worldmodel?

I have 2 modes for my weapon: Silenced and Unsilenced.
How do I change worldmodel for each mode?

I’m just taking a wild guess here but you should try out SWEP:DrawWorldModel().

Maybe using;



function SWEP:DrawWorldModel()
     self.WorldModel = "(model)"
end


or,



function SWEP:DrawWorldModel()
     SWEP.WorldModel = "(model)"
end