So yeah, that’s my error. I’m trying to use it in a function. I assume the chat. doesn’t exist because it’s a nil value.
Use it clientside, not serverside.
I need it for a gamemode though, so doesn’t that mean it has to be serverside?
Send a message from the server and use clientside code to catch the message and do chat.AddText
Still new to lua lol. Sorry
Or you can use
(Oh, I didn’t know he wanted to send it to one person xD)
Unless he only wants player B to run it?
Oh, haha, I was really tired when I said that, here is what he wants
net.WriteString(msg) – This is the message you’re sending to client, change msg to whatever
net.Send(ply) – ply is the player that you are sending the message to
net.Receive(“notify”, function ()
message = net.ReadString()
chat.AddText(Color(0, 170, 255), message)
That should work… let me know if it doesn’t and I can try to help you