Check if an ent takes Fire damage?

How do I check if an entity takes fire damage?

I tried using the “EntityTakeDamage” hook, but unfortunately I don’t know what damagetype fire is. (It apparently isn’t “DMG_BURN”)
And because GetDamageType won’t work for me, I can’t find out.

Depending on what you’re doing you could simply setup a whitelist. For instance only damaged by players and Npcs?

Nvm I figured it out
[lua]function IsOnFire( ent, inflictor, attacker, amount, dmginfo )
if inflictor:GetClass() == “entityflame” then
–the entity is on fire
end
end

hook.Add( “EntityTakeDamage”, “Is the ent on fire”, IsOnFire )
[/lua]

It will be DMG_BURN, if what you tried, which I’m assuming is the following doesn’t work.
[lua]if( dmginfo:IsDamageType( DMG_BURN ) ) then[/lua]

Then this surely will.

[lua]if( ( dmginfo:GetDamageType() & DMG_BURN ) == DMG_BURN ) then[/lua]


attempt to call method 'GetDamageType' (a nil value)

GetDamageType

[lua]if dmginfo:GetDamageType() == DMG_BURN then[/lua]

Fail.


function arguments expected near '=='

[lua]if inflictor:GetClass() == “entityflame” then[/lua]
works just fine

Forgot the (). Just fixed it.

That’s the exact same thing I used before (I opened the thread) and it still


attempt to call method 'GetDamageType' (a nil value)

s

You’re doing something wrong then:
[lua]hook.Add( “EntityTakeDamage”, “TestFire”, function(ent, inf, att, amt, dmginfo) print(dmginfo:GetDamageType( )) end)[/lua]

Returns 268435456 while on fire.

EDIT: I’m currently getting all the indexes for the ENUMs.

EDIT 2: Come to find out, it’s DMG_DIRECT, not DMG_FIRE.

Damn, must be on my end then. Gotta check my gmod for broken/outdated stuff

Thanks for the help