Sorry for the bad title, don’t know how to really explain this. But I’m trying to make a building system where you place blocks relative to others.
For example I’m using
pos = ent:GetPos() + ent:GetAngles():Forward() * 50
to set the position and that works for one direction but I want that direction to depend on where I aim relative to the base block so if I aim to the right of it it would give me the same as
Anyone know how to do this?