Sick. I kept wondering how you did the terrain, but then realised what it is. Minor complaint is that the tree in far right is stretched. I think that’s the model of the tree though. Mask has some really good dead trees in his scenebuild pack somewhere.
[editline]13th September 2016[/editline]
The light green smoke on the ground is really epic as well.
The backpack of the dude on the far left is kind of illuminated. Is it a separate prop or something? I know there’s a problem with gm_black where if you spawn something right at the place your character spawns, it gives off a white reflection from the bottom room inside the map. Seems like that’s what happened to me at least.