How do I get a child entity to keep the same angles as it’s player parent?
Isn’t the point of parenting that it should have same angles? What’re you talking about?
Alas parenting to a player only keeps it’s position.
Well, are you looking for the angles of their head or what? If you are, you’d want to parent it to the head bone of the player and not the actual player entity.
how 2 do?