Cinema SWEPS

I have been having a little bit of an issue mapping SWEPs for players.
I was wondering if Cinema allows group specific loadouts and if there was a way to map a loadout with multiple SWEPs?


--
-- Called on spawn to give the player their default loadout
--
function PLAYER:Loadout()

	self.Player:RemoveAllAmmo()
	self.Player:SwitchToDefaultWeapon()
	self.Player:Give("weapon_popcorn")
	
end

I know this was vague…

Let me add more information.

I have a couple of ranks and a couple of ideas I would love to implement.

Holster SWEP.
Popcorn SWEP.
Soda SWEP.
Glowstick SWEP.

The SWEPs are already written to be keybound.

I have ULX/ULIB installed on the server with groups already in place.
I attempted to double line


--
-- Called on spawn to give the player their default loadout
--
function PLAYER:Loadout()

	self.Player:RemoveAllAmmo()
	self.Player:SwitchToDefaultWeapon()
	self.Player:Give("weapon_popcorn")
	self.player:Give("weapon_c_holster")  -- and/or self.player:Give("weapon_base") Which is the SWEP.Base = "weapon_base"

end

I reloaded and the second SWEP I implemented does not attempt to spawn and no console errors.

EDIT!
This is also causing conflict with the zombies preventing the crowbar from spawning when going into a zombie area.