City 17 Roleplay map

Hello Everyone,
I have always been hoping that someday someone would make a full ‘City 17’ map, multiplayer ready.
Now it’s time.

Welcome.
Welcome to City 17. You have chosen, or been chosen, to relocate to this thread on the facepunch forum.
I thought so much of this thread on facepunch that I elected to establish my administration here, in the website so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to links unknown - welcome to City 17. It’s safer here.

Walk through the remarkable places of the Half-Life 2 singleplay.

What the map has to offer:

  • The entire train station
  • The Plaza
  • An industrial area with working factory machines
  • Combine checkpoints
  • A Huge nexus
  • Nova prospect-ish prison
  • The real Breen office
  • Working pod system
  • Enter-able part(s) of the citadel
  • An underground sewer and vent system with a few trigger-able traps
  • An underground resistance base
  • 5 to 7 shops
  • 3 apartment buildings
  • The abandoned playground
  • Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map.
  • High quality textures
  • 2 secret rooms
  • Dynamic 3D skybox
    And more…

DOES NOT NEED CSS, EP1 OR EP2.
Although we still recommend getting it because there might be a few non gamebreaking missing textures

City 17

** Official trailer**

All the screenshots:http://imgur.com/a/Vy5Jg#0

Downloads:
> Workshop -http://steamcommunity.com/sharedfiles/filedetails/?id=150899249
> Mirror 1 - Gamebanana
> Mirror 2 - Dropbox

Please note:
> Do NOT redistribute, share, decompile or edit the .bsp and .vmf files.
> Please do not forget to post your feedback! Help us improve the map! :slight_smile:
> Please keep in mind that the map is still in ‘Open Beta’ and that a lot of things can or will be changed.

Map created by:
Kill22pro
Dan22

Donator(s):
Diablo1675
Sonicscream

Click here for the full list of Special Thanks.

Changelogs: http://projectprologue.com/city17

You can also support us by donating, but that’s optional!
We’ll make a list of the people who donated to us and put it in the credits, which will be in the map.

https://www.paypalobjects.com/en_US/GB/i/btn/btn_donateCC_LG.gif

http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png


(User was banned for this post ("Reaction image reply" - Orkel))

Would donate if i had money. So Awesome

After actually trying out Hammer and seeing how complicated it is, I’ve come to really appreciate maps people have made. Nice work so far!

http://facepunch.com/forumdisplay.php?f=38

Yay, I see my name!

Some great work from these guys recently, it’s got alot better since you optimized it.

My bad, Hopefully a moderator/administrator could move it for me. (A)

ITS THE 30TH MAKE WITH THE.MAP :stuck_out_tongue:

Download link is up!

Steam Workshop now up! Wooo

Damn! Can’t believe someone beat me on making an accurate c17 map!
Guess i’ll really have to include the ep1 sections in my map… Already have the uprising sections anyway.
Still, that is a freaking awesome skybox there.

It’s frustrating me that you are using the word “Beat”.
I’m not trying to nor even willing to “Beat” someone else’s work, everyone’s creations are art, even if it’s gm_flatgrass with darker colored grass or a moved spawn point.

But thanks, I’m glad you like it.

Hey, sorry about that. It was just a quick comment, didnt meant to make you frustrated.
After all, this is by far, THE most accurate c17 map I have ever seen. +Kudos to you.
By the way, I seem to have some missing models on the map…

Oh, thanks a lot man.

Btw, you need EP1 and EP2 for it to correctly work. (Steampipe beta enabled)

This map seems to be a little laggy/heavy on my computer, is it possible the shadows/lights are causing this?

It is most likely, prior to several builds, the old road used to be extremely laggy due to some shadows and effects.

Map is nice, but at times seems a bit linear. There’s a lot of dead ends.

This. Also, waaay more of those buildings need to be made enterable.

There’s actually a good amount of interiors though. It is a bigger problem that the map stretches out like a line.

Would it be cool with you if I decompiled this map for personal use to look at some of the techniques you used for the combine architecture?