Anyone that knows what I’ve done in the past knows that I did this metrocop reskin back in '06 for Mine-Dog RP. It used the fakefactory skin as a base but it was more awesome because -get this- it had blue pants and little ranks on the sleeves. Anyway, I’ve never released them for public use because they were little more then a recolor of the work of someone else. I finally hunkered down and made my own goddamn version of the textures after 4 years. I used a combo of crazybump, modified versions of default spec maps, and even mudbox for some of the more dramatic normalmapping.
Texture wise, they’re more or less a duplicate of what they were like back in the day, but I made them from the valve default. What’s nice about this release is that it has pimpin’ normalmaps and phong settings, with selfillum. More then anything, that’s what this, better normalmaps that can be used with any default metrocop texture and the release to use in any way, including mods, reskins, and even RP.
Included in the file is an addon version and an overwrite version. “garrysmod” is extracted into the main directory to overwrite the defaults, and “metrocop 2010” goes into addons for hexed models.