Download Link (.RAR) - Filefront
Alternate Link (Non Filefront) - Garrysmod.org
TNB Forum Thread - www.TacoNBanana.com
…Outside the Citadel Walls…
As the City 8 community busies itself with everyday life inside the enclosed districts, those who wish to defy the Combines rule choose to live in the sewers and canal routes that lead out towards the wastelands.
Although it exists beyond the Citadel walls, the Canals refugee route is still strictly patrolled by Metropolice teams, to ensure both containment of citizens, and to defend against the possibility of necrotic or biotic infestation. Overwatch patrols also run regularly through the open areas assisted by Airwatch support, to deter curious refugees from attempting escape.
The canal route most commonly used begins underneath one of the main city districts. As citizens find their way down into the maze of tunnels, they would hope to find one of the many refugee stations set up by aspiring resistance sympathisers, that double as both defensive positions and safehouses. The resistance highly value their hidden routes, as it is their lifeline towards survival that has allowed them to remain as ghosts for many years.
Rumours amongst the citizen populace spread of a resistance stronghold deep in the maze of canals, tunnels and abandoned industrial buildings, that houses rebel fighters from all across the city. Reaching this location is something many men and women dream of, for the possible chance of being smuggled out to the Outlands - again only a rumour that gives hope and little else.
City 8 Canals - Basic Outline
[li] A huge maze of tunnel systems that lead from inside the city, under the Citadel walls and out towards the wastelands.
[/li][li] Double-Linear design. Multiple crossing paths and tunnels means there is always at least 2 ways out of any place!
[/li][li] Doors scripted for use with Tacoscript1/2
[/li][li] Huge 3D skybox puts you deep within the dirty canals, as the highrise city looms above.
[/li][li] Custom graffiti and many other props/textures such as Ramen stands and animated neon signs.
[/li][li] Citadel moves when “Judgement Waiver” is activated.
[/li][li] Hologram Dispatch signs displayed in the mini plaza.
[/li][li] Interactive Dispatch control interface.
[/li][li] Resistance stronghold operates a stolen “Combine Interface Core” - uplinked to laptops, this can hack open some security checkpoints.
[/li][li] Combine outposts along the canals give many ideal spots for sniper teams etc.
[/li][li] Interactive terminals & Custom Dispatch voice.
[/li][li] “Sparsely” NPC noded.
[/li][li] Color Correction.
All mapping, textures, models, sound and design by Davebrown - with the exception of several Dystopia/NT props.
District 3 Mini-Plaza
Canal / Sewer Tunnels