The first of 3 releases in the City 8 theme mappack, to be released this week.
Download Link (.RAR) - Filefront
Download Link (.ZIP) - Filefront
Alternate Link (Non Filefront) - Garrysmod.org
The final release of the City 8 District 9 map. I started work on this the day D9 came out at the cinema, got home and felt immediately inspired! However I ended up mixing it with the Half-Life2 Combine theme, and it turned into a hybrid that I utilised for my City8 project.
City 8 is now the Combines Citadel based in what used to be Tokyo, Japan. The District 9 refugee camp sits just outside the outer wall, and works as a staging area for new arrivals from other metroplexes across the world.
This will be live on our servers at TNB within the next week or so as part of a whole new storyline based in City 8.
[li] Part of a 4-map pack which all contain the same theme and style, for use on the TnB roleplay servers, each representing a different area of the city. Refugee camps, inner city, canals and outlands.[/li][li] 3 main areas - The Combine Nexus, and then 2 Sectors of slums and wasteland as part of the refugee camp.[/li][li] Doors coded for Tacoscript 1 / 2. Combine-only doors will NOT open in Singleplayer.[/li][li] NPC nodes for ground and striders.[/li][li] Custom graffiti, props, and other Combine textures relevent to City 8.[/li][li] Central Dispatch Interface - an interactive hologram system used for Civil Protection Units to control the Autonomous Dispatch broadcasts across the city.[/li][li] Judgement Waivers - Ability to put the Citadel on full alert which literally shakes the ground as it moves, causes windows to smash, and looks awesome.[/li][li] Custom dispatch sounds, alarms, etc.[/li][li] City Administrators office overlooks the city from the top of the citadel.[/li][li] Huge amount of space for citizens to roleplay in the shacks and huts.[/li][li] Plenty of sneaky places to get around the Combine.[/li][li] Destructable buildings - Lots of walls and sometimes entire buildings can be blown apart. Experiment![/li][li] Colour Correction for that…Gritty feel.[/li][li] PAK’d EP1/EP2 content, you only need CSS to play this.[/li][li] Hologram messages are displayed to the slum sectors according to what Dispatch message is triggered.[/li]
All mapping, textures, sounds and custom work by Davebrown.
Nexus / Citadel
City Administrators Office.
Central Dispatch Interface.
Command Screen / Podium.
Bridge across the canal system, leading to the Nexus.
The Canal system.
Sector 1 slums.
Lower Sector 1 slums.
Checkpoint Splitting Sector 1 / 2
Slums (Ration depot seen at the very back).