I think it’s a great idea, and Fakkabakka is right in that clans/ groups are already in the game, but for these clans/ guilds to be really successful there needs to be some in-game mechanics/ options that encourage or at least cater for this sort of emergent game play.
I love rust and you are right that it is similar to eve in terms that it is player-driven (even more than Eve online, in my opinion.) But for groups/clans/tribes to be successful in this aspect, I would hope that the developers provide tools for groups/clans/tribes.
You may have heard of the Jesters- we are a gaming community that has brought 30+ players into rust and we work as a team (and have also recruited some other rustonians into our ranks. Currently, it is very difficult distinguishing friend from foe when playing in groups larger than 5- and trust me, we usually have 20+ in teamspeak in sessions.
There could be a few different ways the Rust developers could address this
- creating some different forms of clothing, that can be dyed different colors to create a uniform.
- a further rendering distance for name tags to pop up.
- an in-game tribal/guild management window that allows for the management of a group of players
- more weapons/ armor/ character customization to enable uniqueness
- possibly a crosshair that turns blue (although I dont think this would fit into the world of rust)
Obviously the game is in alpha, and there is so much potential. This is just feedback i’m giving from leading a group of 20+ players.
I would love some form of in-game system where a player owned faction could claim land/ territory that only members of their faction can build there. The faction would have to claim this territory by building a stronghold of 9x9x3 and then purchasing a thrones/ council table with ingame currency/ resources- which can only be placed in a building of this size. This stronghold would then provide a 300x400 meter rectangle for the tribe to build within. this stronghold could be taken down by attacking the throne/ council table and erecting your own.
Obviously this is just an idea, and the game is very early alpha. When Rust progresses further, I would advise all players to come into this game with a friend. The simple truth is- if a game is player driven, the little guy/ smaller group always gets shit on. But when you are in a larger group within a player driven game i.e. Eve online/ Planetside 2- those big fights between two groups are not only rewarding for both sides- but are interesting and challenging. I love games that are player driven. I hope the rust developers don’t place too much emphasis on npc’s, in game missions or AI. That’s all been done before- in all types of games.
Do something different for Rust: Send the players into an unforgiving, dangerous world- where resources are scarce and the environment is lethal. Give the players reasons to be terrified of the night and afraid during the day.
Provide players with simple tools and resources and they will make Rust a million times more enjoyable than a team of 100 gaming developers. I am currently loving rust- especially that it is 100% player driven. There are no laws or rules. some groups of players are already creating these and other players are already adapting/ abusing them, and that is why I have such high hopes for this game.