Hello there. Whenever I run a cleanup command on a player, it runs a cleanup on the entire map instead of that player. I am using ULX and this issue is really starting to grind my gears so does anyone know any fixes for this? Thanks
I somehow doubt ULX has a per-player clean up command. Usually it’s just a command that executes game.CleanUpMap() directly, which in turn simply cleans up the map.
You might want to look into your PROP PROTECTION commands and whatnot.
Hmm, I am running ULX and Patchprotect but I’ve been using that PP for ages and all of a sudden its started to cleanup the entire map when I run the command !cleanup PLAYER