Hello,
So I’ve been trying for ages to get a menu to open on a v:Name() player and not LocalPlayer().
I’ve done:
Client:
net.Receive( "testest", function()
local targeth = net.WriteEntity( v:Name() )
--dermacode here
end)
Server:
local function TestTest()
net.Start( "testtest" )
local targeth = net.ReadEntity()
net.Send( targeth )
end
I’ve tried loads of other ways as well, and just can’t get my head around client to server, but the other way round I can easily do, any help would be appreciated.