How would a client sending another client information work? Not like chatting but I mean network ints and all that?
Send info to server, server receives, relays to client?
[del]I believe net.Send( TargetPlayer ) will work as well.[/del] No it wouldn’t.
I meant without serverside access
Why would you need that?
Clients don’t have a method to directly communicate.
Hmm… that really does suck. So there’s no way to send information?
Through the server
But without the server involved?
Such a pity