Client sending another client info?

How would a client sending another client information work? Not like chatting but I mean network ints and all that?

Send info to server, server receives, relays to client?

[del]I believe net.Send( TargetPlayer ) will work as well.[/del] No it wouldn’t.

I meant without serverside access

Why would you need that?

Clients don’t have a method to directly communicate.

Hmm… that really does suck. So there’s no way to send information?

Through the server

But without the server involved?

You don’t.

Such a pity :frowning: