Clientside RunConsoleCommand Best way to make a person run a console command

I am trying to make a weapon taunt using the built-in taunts, but when a person taunts, everyone on the server taunts. As of right now I am using the “RunConsoleCommand”, is there a way to make it so that the only person that uses the console command (taunt) is the one using the weapon?

(Please keep in mind that I am a total noob when it come to programming in Garry’s Mod.)

How are you executing the taunt? Show us the code. might help you.

Here is the code:

function SWEP:Think()

 if !self.Owner:KeyDown(IN_USE) then 

 if self.Owner:KeyPressed(IN_RELOAD) then
		self.Weapon:EmitSound("npc/stalker/stalker_scream" .. math.random(1,4) .. ".wav")
		RunConsoleCommand("act", "zombie")

	if CLIENT then return end

That also reminds me, how would you make it so that a person can’t just spam the sound?

Put self.Owner:ConCommand(“act zombie”) instead of RunConsoleCommand.Best way to spam protect is to force user to wait a few seconds. So you store a variable on your SWEP, and if that variable is less than CurTime() then allow player to execute the command and set the variable to CurTime() + 5. Here’s what I mean ( Forum fucked up the code ):

Thanks it works! You were very helpful! Thank you so much!