ClientsideModel physics.

I was just wondering before I took my code any further. What are the physics like on a ClientsideModel? Are they effected by traces? Etc…

Thanks in advance.

Afaik, traces shouldn’t be able to hit clientside models not even when you initialize their physics.

I’m just wondering why you didn’t try that yourself.

Also weren’t you pbanned earlier?

Well, currently I’m just planning how my RTS will work. And one of the features I need to have is the ability to pick up objects. Having 100’s of serverside entities doesn’t seem very cost effective either though. So currently I’m just toying with ideas on how to do this.

Also, not pbanned on this account. On another… Yes.