Apparently the method I use isn’t very hard, but there are models which are really hard to capture , like those in cinematics. Altering the speed during these makes the scene go by really fast, and it doesn’t give you the required time to capture it. Let’s get to the point.
I here leave you a video with the steps I did to capture models.
Now I’ll explain:
We shall use the following commands:
/toggle fx_enable 0 ----We’ll disable effects, because these during the accelerated game “pile up”.
/toggle cg_fov 1 ------To capture models which are far away and which we know won’t be able to get to easily.
/notarget ------Your enemies must not see you, in order to be able to capture their base frame.
/noclip ------To roam freely.
/sv_fps x ----X is a value ranging from 10 to 100, by default it’s 20, but we’ll use any value between 200 and 800 (not 1000 'cause it gives errors).
This last one is the one used to get the models in their base frame. (I tried it in both MW2 and WaW and it doesn’t work).
/sv_fps x ---- x = 10 - 1000 (use 200 - 800)
In the case that some models can’t be captured, tell me and I shall do it.
I’ll answer all your questions.