You’re wondering how to port models from CoD4, right? I can probably do that.
You’ll need to download XModel Exporter first. Extract it some place you’ll remember. Launch the XModelExporter.exe.
Go into the settings. I haven’t installed this exporter tool in a long time so I don’t remember if it asks you to find the install folder for WinRAR and the Call of Duty game of choice.
If you don’t have WinRAR, you can download it here.
In the CoD4 line in settings, you just have to find the call of duty folder. I bought mine off Steam so it’s in steamapps/common/call of duty 4. If you have Vista, I think it might be C:\Users\CURRENTUSER\AppData\Local\VirtualStore\Program Files\Activision\Call of Duty 4 - Modern Warfare. XP is C:\Program Files\Activision\Call of Duty 4 - Modern Warfare. Just find the Call of Duty 4 folder.
Again, since I don’t remember what exactly I did to install it, I’m not sure you have a raw folder by default. If you don’t, try downloading the CoD4 mod tools.
Put it like this.
Press Ctrl + F then type in “beretta”, or manually look for it in the list to the right. Click on “colorMap:weapon_beretta_c.iwi” then go to “Convert to DDS”. This exports the main texture. You can also do this with the other bold words as they’re usually other textures, bump maps or specular maps.
Next click on “viewmodel_beretta” under “Surfaces”. Then click “Preview surface” to see a preview of the model.
If it looks good, click on “Export .OBJ to…”. This will export an .OBJ file of the model, and I can pretty much guarantee you that this will work with Maya. Pretty much every single 3D program has compatibility with .OBJ.
Hope that helped.