collision entities

Hello ,
I have a problem, I do not know what should I do, for example:
My entity wood if it collides with a box so …

If anyone has an example of the condition to use I’m interested :smiley:
Can you help me ?

thank you in advance

Regards,
Proxene

I have no idea what this is supposed to mean, but I think you are looking for this:

I would like to make a script which to delete two specific entities ( wood and stick ) when they collide

Probably use

GM:ShouldCollide and just check both entities - but if you use that, one entity has to have SetCustomCollisionCheck called on it

[editline]20th August 2016[/editline]

Are any of the wood or stick entities custom ones? If they are, RobotBoy’s thing would be simpler

Thx :v: