I’m using 3DS Max 2012 and Wall Worm Model Tools to create my model. I’ve managed to get the model ingame (Garry’s Mod) but the collision hulls fall apart like they are all separate objects and only one stays attached to the model.
When I view it in HLMV it shows the collision hulls are all centered on the model (incorrect). In 3DS they are all in the correct locations (ie, matching the model).
I’ve made a video of what it looks like in HLMV, working on an in-game video now.
If anyone knows why this is happening I’d be really appreciative of some help.
[editline]1st June 2014[/editline]
This is what happens in in game: